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More Projects

Genre: Stealth, Horror

Engine: Unity

Duration: December 2022 - May 2023

Level Design Responsibilities

  • Designed and whiteboxed all variations of the level

  • Collaborated closely with the artist to create the environment

  • Placed various notes to guide the player around level

Lonely at the Bottom

Genre: 2D, Platformer

Engine: Unity

Duration: February 2023 - May 2023

Level and Game Design Responsibilities

  • Created main one-page GDD of the project

  • Prototyped all mechanics of the game in C#

  • Created a prototype level

Project Airport

Genre: stealth, horror

Engine: Unreal Engine 5.6.1

Duration: September 2025 - Present

Level and Game Design Responsibilities

  • whiteboxed various segments of the level

  • Created GDD for the project

  • Collaborated closely with other disciplines

  • Prototyped a core minigame using Blueprints

Reality's Edge

Genre: platformer, atmospheric

Engine: Unreal Engine 5.6.1

Duration: January 2026 - Present

Level and Game Design Responsibilities

  • whiteboxed various segments of the level

  • Produced polished levels

  • Created GDD for the project

  • Collaborated closely with other disciplines

CD Party

Genre: Party, 4 Player, Online, Local

Engine: Unreal Engine 5.6.1

Duration: April 2026 - Present

Level and Game Design Responsibilities

  • Whiteboxed multiple boards and minigames

  • Added polished art to boards and minigames

  • Created GDD for the project

  • pitched numerous boards and minigames

  • Collaborated closely with other disciplines

  • Prototyped minigames using Blueprints

Genre: Adventure, Co-Op

Duration: January 2026 - February 2026

Game Design Responsibilities

  • Created design document for the project

Lego Super Mario Concept

MandoLogo.png

Genre: Adventure, Co-Op

Duration: January 2026 - February 2026

Game Design Responsibilities

  • Created detailed design documents for the project

Lego The Mandalorian

Aperture Breakout

Portal 2 Mod

Genre: Puzzler, Platformer

Engine: Hammer

Duration: March 2024 - May 2024

Roles and Responsibilities

Level Design

  • Full level development process

  • Adapting level to playtest feedback

  • Concepted and created 2 unique puzzles

  • Learnt a new engine and design tools for the project

Lego The Mandalorian

Lego Star Wars TCS Mod

Genre: Couch Co-op, Platformer

Engine: Brickbench 0.3.4.1

Duration: September 2024 - December 2024

Roles and Responsibilities

Level Design

  • Created a GGD for the project

  • Adapted a TV show episode into co-op game format

  • Learnt a new engine and design tools for the project

Custom Levels

Beat Saber Mods

Genre: Couch Co-op, Platformer

Engine: Mediocre Map Assistant 2

Duration: September 2021 - present

Roles and Responsibilities

Level Design

  • Place objects along elements of music (vocals and beats)

  • Ensure that movement was possible for the user to perform

  • Frequent playtests to ensure that the level quality was high

  • Learnt a new engine and design tools for the project

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